A BONNIE DAY

Screenshot 2021-12-22 161526.png

A Bonnie Day is a game revolving around Bonnie a friendly sheepdog living in a lighthouse in the north of Scotland.  Help Bonnie navigate the lighthouse and complete tasks for her sick keeper Hamish. 

A Bonnie day was a 3 month long project in which I took care of character and environment art.
 

YEAR

2021

GENRE

PUZZLE

PROPS

PIPELINE

In order to streamline the amount of assets I would be making I established a pipeline that would skip the making of a high poly mesh and would instead use the base mesh for baking and texturing. By baking the low poly mesh as high poly I avoided any additional errors and retopology revision and prioritized optimization. I also saved time in making a high poly mesh.

In texturing I was also careful to not go overboard with the detail as the perspective of the game didn't allow for it.

The pipeline used is:

                  1. Maya: Establish a base mesh and shape of model and make Uvs.

                  2. Substance Painter: Bake Low-poly as high poly and texture. 

                     Most of the assets are compromised of a base colour, some detail work (usually done through masks and generators. And finally, one gradient to give depth to the asset.

                  3. Unity: Implementation in engine.

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CHARACTER WORK